Videojuegos
¿Que es un videojuego?
Un videojuego es un juego electrónico en el que una o más
personas interactúan, por medio de un controlador, con un dispositivo que
muestra imágenes de vídeo.
video game
what is a video game?
a video game is an electronic game in which one or more people interact, throug a controller, with a divice that display video imagenes
¿Y estos cuando aparecieron?
Los orígenes del videojuego se remontan a la década de 1950,
cuando poco después de la aparición de las primeras computadoras electrónicas
tras el fin de la Segunda Guerra Mundial, se llevaron a cabo los primeros
intentos por implementar programas de carácter lúdico. ¡Así, fueron creados el
Nim (1951) o el Oxo (1952), juegos electrónicos pero que aún no son realmente
videojuegos, y el Tennis for Two (1958) o el Spacewar! (1971), auténticos
pioneros del género. Todos ellos eran todavía prototipos, juegos muy simples y
de carácter experimental que no llegaron a comercializarse, entre otras, cosas
porque funcionaban en unas máquinas que solo estaban disponibles en
universidades o en institutos de investigación.
and these when they appeared?
The origins of the game go back to the 1950, when shortly after the appearance of the firts electronics computers after the end of world war I, the firts attempts were made to implement programs of a playful nature. Thus the nim (1950) or the Oxo (1952) were created, electronic game but still no really video games, and tennis fot two (1958) or Spacewar (1971), true pioneers of the genre. All of them well still prototypes, very simple and experimental games that did not get commercialized, among other things, because they worked on machines that were only available in universities or research institutes.
No sería hasta la década de los 70 en que, con el descenso
de los costes de fabricación, aparecieron las primeras máquinas y los primeros
videojuegos dirigidos al gran público. Títulos como Computer Space (1971) o
Pong (1972), de Atari, inauguraron las primeras máquinas recreativas
construidas al efecto, que funcionaban con monedas. Poco después llegarían los
videojuegos a los hogares gracias a las consolas domésticas, la primera de las
cuales fue la Magnavox Odyssey (1972), y más tarde la exitosa Atari 2600 o VCS
(de 1977), con su sistema de cartuchos intercambiables. Por aquel entonces las
máquinas arcade empezaron a hacerse comunes en bares y salones recreativos, una
expansión debida en parte a un matamarcianos que alcanzó gran popularidad, el
Space Invaders (1978). Otros juegos que marcaron esta primera época fueron
Galaxian (1979), Asteroids (1979) o Pac-Man (1980).
It would not be until the 1970s that, with the decline in manufacturing costs, the first machines and the first video games for the general public appeared. Titles such as Computer Space (1971) or Ptar (1972), by Atari, inaugurated the first recreational machines constructed for that purpose, that worked with currencies. Shortly afterwards, videogames would arrive at home thanks to the domestic consoles, the first of which was the Magnavox Odyssey (1972), and later the successful Atari 2600 or VCS (1977), with its system of interchangeable cartridges. At that time the arcade machines began to become common in bars and recreation halls, an expansion due in part to a matamarcianos that reached great popularity, Space Invaders (1978). Other games that marked this first era were Galaxian (1979), Asteroids (1979) or Pac-Man (1980).
La consola portátil Game Boy (1989).
En los años 80, la empresa norteamericana Atari tuvo que
compartir su dominio en la industria del videojuego con dos compañías llegadas
de Japón: Nintendo (con su famosa consola NES) y SEGA (con la Master System).
Paralelamente, surgió una generación de ordenadores personales asequibles y con
capacidades gráficas que llegaron a los hogares de millones de familias, como
fueron el Spectrum, el Amstrad CPC, el Commodore 64 o el MSX. A partir de
entonces, los videojuegos empezaron a convertirse en una poderosa industria.
Fue además una época muy creativa para los desarrolladores de videojuegos;
muchos de los principales géneros que existen hoy en día (conducción, lucha,
plataformas, estrategia, aventura...) tomaron forma en esta década. Por otra
parte, aparecieron también las primeras consolas de bolsillo, también conocidas
como "maquinitas", que aunque hasta la llegada de la Game Boy de
Nintendo (1989) solo ejecutaban un juego cada una, alcanzaron gran popularidad
entre los más jóvenes.
In the 1980s, the US company Atari had to share its dominance in the video game industry with two companies from Japan: Nintendo (with its famous NES console) and SEGA (with the Master System). At the same time, a generation of affordable personal computers with graphical capabilities came to the homes of millions of families, such as Spectrum, Amstrad CPC, Commodore 64 or MSX. From then on, video games began to become a powerful industry. It was also a very creative time for video game developers; Many of the main genres that exist today (driving, fighting, platforms, strategy, adventure ...) took shape in this decade. On the other hand, also appeared the first consoles of pocket, also known like "maquinitas", that although until the arrival of the Game Boy of Nintendo (1989) only executed one game each, they reached great popularity among the youngest.
The Game Boy Portable Console (1989).
In the 1980s, the US company Atari had to share its dominance in the video game industry with two companies from Japan: Nintendo (with its famous NES console) and SEGA (with the Master System). At the same time, a generation of affordable personal computers with graphical capabilities came to the homes of millions of families, such as Spectrum, Amstrad CPC, Commodore 64 or MSX. From then on, video games began to become a powerful industry. It was also a very creative time for video game developers; Many of the main genres that exist today (driving, fighting, platforms, strategy, adventure ...) took shape in this decade. On the other hand, also appeared the first consoles of pocket, also known like "maquinitas", that although until the arrival of the Game Boy of Nintendo (1989) only executed one game each, they reached great popularity among the youngest.
Los años 90 traen el salto a la tecnología de 16-bit (como
la SNES y la Mega Drive), lo que significa importantes mejoras gráficas. Entra
en escena el gigante Sony con su primera Playstation (1994), mientras Nintendo
y Sega actualizan sus máquinas (Nintendo 64 y Sega Saturn). En cuanto a las
computadoras, el progreso de los PC termina por barrer del mapa a los demás
sistemas salvo el de Apple. Aparecen juegos cada vez más avanzados
tecnológicamente, como los shooters en 3D. En el año 2002 entra Microsoft en el
sector de las videoconsolas con su Xbox, y en el 2006 Nintendo lanza su
innovadora Wii. Entretanto, Sony actualiza su exitosa Playstation (versiones II
y III), y en los PC, gracias a la expansión de internet, cobran protagonismo
los juegos en línea y multijugador
The 1990s bring the jump to 16-bit technology (such as the SNES and Mega Drive), which means significant graphical improvements. Entering the giant Sony with its first Playstation (1994), while Nintendo and Sega update their machines (Nintendo 64 and Sega Saturn). As for the computers, the progress of the PC ends up by sweeping away the map from the other systems except Apple. More technologically advanced games, such as 3D shooters, appear. In 2002 Microsoft enters the videogame consoles sector with its Xbox, and in 2006 Nintendo launches its innovative Wii. In the meantime, Sony updates its successful Playstation (versions II and III), and in PCs, thanks to the expansion of the Internet, online and multiplayer games take center stage
The 1990s bring the jump to 16-bit technology (such as the SNES and Mega Drive), which means significant graphical improvements. Entering the giant Sony with its first Playstation (1994), while Nintendo and Sega update their machines (Nintendo 64 and Sega Saturn). As for the computers, the progress of the PC ends up by sweeping away the map from the other systems except Apple. More technologically advanced games, such as 3D shooters, appear. In 2002 Microsoft enters the videogame consoles sector with its Xbox, and in 2006 Nintendo launches its innovative Wii. In the meantime, Sony updates its successful Playstation (versions II and III), and in PCs, thanks to the expansion of the Internet, online and multiplayer games take center stage
Por último, en la década de 2010 emergen como plataformas de
juegos los dispositivos táctiles portátiles, como los smartphones y las
tabletas, llegando a un público muy amplio. Por otro lado, varias empresas
tecnológicas empiezan a desarrollar cascos de realidad virtual, que prometen
traer nuevas experiencias al mundo del entretenimiento electrónico.
Finally, in the decade of 2010 emerges as gaming platforms portable touch devices, such as smartphones and tablets, reaching a wide audience. On the other hand, several technology companies are beginning to develop virtual reality helmets, which promise to bring new experiences to the world of electronic entertainment.
Finally, in the decade of 2010 emerges as gaming platforms portable touch devices, such as smartphones and tablets, reaching a wide audience. On the other hand, several technology companies are beginning to develop virtual reality helmets, which promise to bring new experiences to the world of electronic entertainment.






No hay comentarios:
Publicar un comentario